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Polywire uvs

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I have a tree made out of curves. 

I use a resample sop to make the curves symmetrical in distance between points. 
I then use a polywire. I see that you can also create vertex textures with the polywire.
This is what I've got at this time:

So this looks quite nice.. HOWEVER the uv's are done per segement. 

So my question is; how do I normalize the uvs made from a polywire? 

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