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Baking camera projection texture onto original UVs

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Hi there,
I am trying to project a texture onto an UV unwrapped object through the projection camera and then bake the projected texture on the original object UVs. However, when I do it, the uvtexture node gives me new UVs used for projection than the original object UVs.
I would appreciate any tips how can I bake it out on the original object UVs.


I attached my setup in a file below. Many thanks for any tips!


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