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Bend Pyro Import!

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I'm trying to use the SOP Bend node to bend the results of a pyro simulation.

I have a basic setup, that is close, but I don't know how to apply the new, bent bounding area to the existing pyro. This results in the pyro being clipped. Is there a way to expand this box based upon the new bent area?

bend_pyro.gif

ap_bend_pyro_volume_092819.hiplc

Untitled-1.jpg

Edited by Atom
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Hi Atom,

here's a simpler way to achieve the same effect with a better volume quality:

BendVolumes.JPG

I've made the changes to your .hip file:) Let me know if you have any questions! By the way are you the same Atom as from BlenderArtists forum?

Cheers,

Luca

ap_bend_pyro_volume_092819.hipnc

Edited by LucaScheller
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Yep, that's me on BA, too. I've been looking at the new 2.8 offerings, Eevee.

Thanks for the file. I am still getting up to speed, with volume wrangles and your example helps. I have extended the wrangle, to include the temperature and heat fields as well. I think it might even be possible to replace the bend with a point deform and send the entire simulation down a path.

ap_bend_pyro_volume2_092819.hiplc

bend_pyro.gif

Edited by Atom
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Ah cool to know ;) 

Yes, it should be possible to make a volume defomer via this method! The "Only Output Created Geometry" checkbox is a handy feature in the volume wrangle for these kind of setups.

VolumeWrangleCreateGeo.JPG

Edited by LucaScheller
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Holy Shi* you guys are sick, how did I miss something like this!  Sim one plume of smoke, bend and warp tons of instances, done!

 

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I made some progress on bending the pyro along a path. Extreme bends in the curve, reveal the rasterization, however.

I pulled in a path deform subnet that I found at this link.

bend_pyro.gif

ap_path_pyro_volume_093019.hiplc

Edited by Atom
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Posted (edited)

Here is a single pyro simulation randomly rotated and randomly retimed along random length paths that are randomly deformed.

ap_path_grid_pyro_volume_093019.hiplc

bend_pyro.gif

Edited by Atom
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