Jump to content
BradASchreiber

Tank Tread Animation

Recommended Posts

I have a tank model and would like to animate the treads. What is the best way to achieve this? I'm no VEX master by any stretch. Looking for a workable approach to this. Thank you.

Share this post


Link to post
Share on other sites

Hi! I make MOPs.

Here's a file showing a simple tank treads effect using the latest version of MOPs. I've embedded the definitions into the HIP file just in case you're not up to date. Please let me know if you have any questions about how to use the system.

mops_tank_treads.hip

Share this post


Link to post
Share on other sites

@toadstorm I can't get your file to work.

 

 

Anyway, forgot to add the timeblend node at the end in my example..

@BradASchreiber if you set your timeline to display subframes you will see the cards are moving.

let me know if there is any questions

JR_TankThread_alternate.hiplc

 

 

Edited by Jesper Rahlff
  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Jesper Rahlff said:

@toadstorm I can't get your file to work.

 

What isn't working? 

I'll upload another one with the definitions embedded, just in case. My guess is that in older builds, you'd just need to throw in a `@mops_falloff=1` before sending the packed primitives to the Move Along Spline operator, since Copy to Points doesn't automatically create that attribute, and older Move Along Spline definitions required a falloff value.

 

mops_tank_treads_embedded.hip

Edited by toadstorm

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×