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How to delete inside Points with Vex?

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Hello guys,


I'd like to find a way to delete inside points and keep borders (see image) but I can't figure out how to do through VEX. Basically, I need to keep border primitives only in a procedural way.

My goal is to create a Grayscale noise on top of an object and convert the white borders into lines (kind of like trace does with COP) . See my hip file.


Thank you so much for your help.



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