Jump to content
Jesper Rahlff

Optimize Collision calculation - Houdini Quicktip!

Recommended Posts

Hey Guys.

I made this little quicktip video about collision optimization. Have a watch if you fancy.

 

  • Like 5
  • Thanks 2

Share this post


Link to post
Share on other sites
Posted (edited)

Thanks

not only usefull, But it also helped me to better understand some of the ways that works.

Edited by flcc

Share this post


Link to post
Share on other sites
2 hours ago, flcc said:

Thanks

not only usefull, But it also helped me to better understand some of the ways that works.

glad to hear that :)

Share this post


Link to post
Share on other sites

If you are only transforming the collision geo, you can do that directly on the geo node (obj level). It will then use those transforms if you've chosen it in the "OBJ Path" parameter on the Static Object DOP.

  • Thanks 1

Share this post


Link to post
Share on other sites
On 2019-10-03 at 11:21 AM, Skybar said:

If you are only transforming the collision geo, you can do that directly on the geo node (obj level). It will then use those transforms if you've chosen it in the "OBJ Path" parameter on the Static Object DOP.

Yeah but I generally do not like to place transform information on the obj level. Thanks for pointing that out though. might be useful for other people.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×