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i have this scene made of simple curved planes i want to uv. The desired result would be a perfect 1x1 square filling one uv tile for every surface and then moving to the next. i thought uv flatten would do the job but for some reason it doesnt work as expected even though its just curved surfaces almost flat,no weird curvatures. Any tips much appreciated!

 

 

 

 

uv.bgeo

uv.hip

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44 minutes ago, Drughi said:

like this?

uv_001.hipnc

yeah i think that will work, maybe i should lay out the uv like that. uv.y=0 or uv.y=1 depending on the group and then the same for the corner points to ensure everything is square

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