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hved

Fractal Flame

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Trying to recreate Scott Draves' algorithm in Houdini with VEX:

qEIwowE.png

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update.thumb.png.6475b3b4b1f9a26c4049c30cb0110685.png
dynamic ui and increased perfomance

Edited by hved

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11 minutes ago, Librarian said:

Moscwichak :wub: Nice ..
Share something just (S of something) ..just to play and Have Fun .
 

odf.jpg

Fractal Flames.hipnc


yeah, thanks! had a look into this some time ago, but it is incorrect implementation. algorithm quickly diverges, loosing all aesthetics

 Jl0y2CJ.png

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Its something to have Fun ...:wub:
And here its codes for Peoples to have Fun in more Aesthetic Way

 
 

Date of Award

8-2013

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Legacy Department

Digital Production Arts

Advisor

Tessendorf, Jerry

Committee Member

Geist, Robert

Committee Member

House, Donald

3D_Fractal_Flame_Wisps.pdf

Edited by Librarian
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yes, this paper was my starting point : ) 

but my personal favorite is this one:

report.pdf

Edited by hved

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Hello, great work!

Seem it is the FLAM fever again as so many people recently implementing it! ;)

I just finished an implementation of The Fractal Flame Algorithm too! Not sure how you did yours but I did mine entirely in CVEX.

If anyone is curious you can check the results and download the tool here: FLAM3 for SideFX Houdini

Its free and the HDA is unlocked so you can extend it if you like. ( the CVEX code is pre compiled tho because it was so much code that was the only way to keep it manageable )

The 3D version of the variations ar what they are, some work better than other and some are really hard to port into 3D so the 3D option is really there just for fun

but consider it a 2D tool and you should use it that way.

Cheers,

Alessandro

 

Edited by AlexNardini
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