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sintel

How to use animated object as Vellum Source in DOP net

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Hi everyone, I have a question

How can I use animated object as Vellum Source to make it works with Vellum Solver DOPs? (not SOPs)

This is my hip file

As you can see, the Vellum dopnet processes with only the first frame of the object

animated_vellum_dop.hip

Edited by sintel

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The example file for the vellum solver uses a pins group to animate a few of the points of a sheet and the solver takes over for the rest. Have you tried grouping a couple of the points and use them as animated pins?

 

 

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