Jump to content
Sign in to follow this  
mois23

Custom Velocity with Volume VOP

Recommended Posts

Hello there,

I'm making a classic Ship Sailing Effects (ocean guided). I'd like to add a custom velocity to the bow of the ship in order for me to have a good turbolence like this:

Through a Volume VOP (please see the hip attached) I created the following velocity:

bow2.jpg

The shape I had it's what I want (straight velocity to the front and curved ones along the sides of the ship, so they can push the water for having a classic V shape). However, I'd like to invert the value of it: having higher velocity in the center e gradually less on the side. With my solution I have to much velocity on the side and less on the center of the bow. Basically I need the trails to be red (high) at Z=0 and blue (low) at the Max Z bbox.

Furthermore, is my solution right? I blast a part of the bow, scattered it and then use a Volume Rasterize Attributes for creating the velocity.

image.png


And, lastly, what kind of operation do I need to use in DOP in Volume Source? Somebody says "Add", somebody "Pull". What is the correct way?

I hope you can help me. Any suggestion will be really appreciated.

Ship_Body.obj

Ship_Custom_Velocity.hipnc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×