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Mizunori

viscosity problem

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Please help me. I just started studying Houdini. I don't understand now. 

It's about viscosity. It is in the red frame of the image below. I created a mesh with flip, but it is not smooth.

How can I make this part smooth without bumping it?

(I using houdini17.5)

EIjCYhBU8AAj8OV.jpg

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Maybe enable smooth in the particle fluid surface node and play with it ? Or you can create your own meshing system and use vdb smooth sdf , and also play with the adaptivity threshold !

 

Cheers,

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30 minutes ago, DonRomano said:

Maybe enable smooth in the particle fluid surface node and play with it ? Or you can create your own meshing system and use vdb smooth sdf , and also play with the adaptivity threshold !

 

Cheers,

Thank you very much for you comments. The mesh is created particles. It was improved if the number of polygons was increased from the time of the image, but there was another problem.

That is, the mesh breaks along the way. I want to manage this and get connected. It may be dirty as data,but keep the hip file. If possible, please give me advice.

I'm sorry if my English is difficult to communicate...

Chocolate_cake_v03.hipnc

cake.obj

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Try setting Particle Motion/ Reseeding/ Surface Oversampling = 36.

flip_multi-stream_viscocity.gif.70ab1b0fb57a5856bd08cae98f67f464.gif

 

Edited by Atom

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16 hours ago, Atom said:

Try setting Particle Motion/ Reseeding/ Surface Oversampling = 36.

flip_multi-stream_viscocity.gif.70ab1b0fb57a5856bd08cae98f67f464.gif

 

It's amazing. The result was as expected. Thank you very much. I never thought it would change with one parameter. Let's example Flip solver again. I would like to send Mr.Atom the greatest thanks.

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