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krishna avril

normalize in vex and vop

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Hi, sorry about the silly question, I'm a beginner.

NORMALIZE in vops, what it is used for, I saw many times in tutorials people using, but, nobody explaining about it...

what it differs from the clamp node?

 

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A vector can be thought of in terms of two components - a direction and a magnitude.
By dividing a vector by its magnitude, we keep only the directional component and discard the magnitude
This is what is normalization.
In other words normalization transform a vector of any length to a  length = 1 vector (a unit vector)
It’s what you need to affect orientation of  let's say some moving points or particles without influence speed.
Or modify any vector orientation without affecting is magnitude

Edited by flcc
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