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How to turn a line into a curve? Rigging related.

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i've an abnormal questions that looks like it should have been solved with the convert node. I need to transform a line right into a unmarried curve (would not matter if it's bezier or nurbs, simply needs to be one object).

The context:

i have a gaggle of "tentacles" (wires in a rbd sim). I need the wires to power geometry. Any wiredeform or factor deform options provide much less than ideal effects. So I tried to rig my issue with bones and make the bones comply with the curves (simulated). as a minimum something like that works in Maya. So I concept I just get each cord representing each tentacle and run the Bones from Curve command on them. got that by using blasting groups and getting man or woman traces.

that is in which the issue starts offevolved. The command (Bones from Curve) makes use of simplest factor 0 and 1 out of the whole line.

If I run the convert sop and set from to Polygon, and to as "Curve" of any type, i get a series of curves from every pair of consecutive points. In other phrases i am getting many curves in preference to one curve that corresponds to the road.

Am I lacking some thing simple? .

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 Could you use an Add SOP and build the line from 0-$N ?

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