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How am I able to overwrite my input mesh with my generated output?

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Hi all,

I have set up a tool that takes an input mesh and performs an operation that writes new vertex color to this mesh.

I am looking for a way for the HDA asset inside unreal to take the input mesh and overwrite the vertex colors of that specific instance in the world

is this an achievable effect?

Thanks all,


Edited by domsewell

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