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Gabriel_Wolf

Animate normal direction base on a noise in vop

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Hello,

 

Can you please help me a little bit? I would like to animate the direction of my normals based on the anti aliased flow noise in point vop. Can you tell me which nodes should I use  to get this result?

 

Thank you

normal.jpg

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Hey, you should use 'add' to add the result of your noise to your current normal, right now you are multiplying. Also make sure the noise is outputting 3d noise instead of just 1d. Cheers,

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Also you wanna normalize your normal after you add the noise to your original normal.

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