Jump to content
Sign in to follow this  
Mar

Applying normal maps to mesh

Recommended Posts

Hi everybody,

I have an .obj  file of a high-res character modelled in ZBrush, with clean topology and UV all assigned. I extracted both a normal map and a displacement map also from ZBrush. I loaded the low-res character to Houdini and I was wondering what is the correct way to apply the normal map to the character. I tried the principled shader but doesn't seem to work properly. I already tried the displacement map with better results, but the viewport becomes extremely slow. Besides, I don't think I need to use the displacement map for skin detail, it overloads the render unnecessarily and the normal map should provide good results as well. I just think I'm not doing it correctly, so could anyone give me a hand with what is the proper procedure to assign a normal map to a low-res character in Houdini? 

Thank you for your time!

Mar

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×