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hampuseh

Skipping node if empty

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Greetings!
I am working on a tool to generate buildings. 

I have different blast nodes within the tool to separate primitives to groups before I pack and instance them. 

However, some blast nodes will be empty since not all buildings have the same primitive groups. So what happens is that even if a blast node contains nothing the pack node still packs the empty node and creates a instance point(containing nothing). This creates a render error with redshift. 

My question is; is there a way to look at node and if it doesn't contain any points/primitves then the network just stops or gets output to a null?

 

 

 

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Was watching this yesterday and he went over this issue clearly. @32min

 

Edited by AslakKS
added time info

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Ah that does make sense. I did find another solution to my problem but this will come in handy in the future. Thanks!

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