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Marcocheng

[RBD] Glue constraint on constantly spawning geometry over time

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Hello folks,

I'm working on an RBD simulation that needs constantly spawning packed geometry over time. Simply add $F in the creation frame to create a specific object every frame.

image.png.fa4b30eb6b7b448e7b7d610805250fa8.png

The spawning overtime setup has no problem at all. By simply add a connectivity sop and delete sop. 

image.thumb.png.edd6b45218a164de13f972e94b617ed7.png

But then the problem came while creating a constraint so each piece generated per frame can have their own glue. I've tried to force "overwrite with SOP" to load constraint every frame but no good result and go crazy. 

image.png.dc086fd082af70c9c7781defc2aaffdd.png

image.png.3fae24db03e724a311d6ed92481a168a.png

Any way to solve this particular situation to generate proper glue constraint to make it works? any tips?

Here's the file.

Constant_Spawn_COnstraints.hip

 

Thanks a lot!

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