Jump to content

[RBD] Glue constraint on constantly spawning geometry over time

Recommended Posts

Hello folks,

I'm working on an RBD simulation that needs constantly spawning packed geometry over time. Simply add $F in the creation frame to create a specific object every frame.


The spawning overtime setup has no problem at all. By simply add a connectivity sop and delete sop. 


But then the problem came while creating a constraint so each piece generated per frame can have their own glue. I've tried to force "overwrite with SOP" to load constraint every frame but no good result and go crazy. 



Any way to solve this particular situation to generate proper glue constraint to make it works? any tips?

Here's the file.



Thanks a lot!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now