Jump to content
Sign in to follow this  
Farid

Making tidal wave

Recommended Posts

hi,

crash-curve.jpg

 

i was wondering how to calculate the intesection of the curve with the bottom so that i can emit particles at the intersection, in this sigraph paper it was plugin in maya.

Thanks a lot for your help

Share this post


Link to post
Share on other sites

Can you use intersection analysis SOP?  You can also use Boolean in seams or detect mode.  Seams is the slowest of the lot, but the most accurate.

Share this post


Link to post
Share on other sites

Thanks !

  intersection analysis doesn't work cause the curve i extracted is still intersecting befor it reach the bottom

Share this post


Link to post
Share on other sites

You can have the boolean seam result hang out in space. Animate the grid to track the bottom of the wave and animate the particle activation when you need to spray more particles.

whitewater_base.gif

ap_WaveDeformerTestQuickMask_edit2.hiplc

Edited by Atom
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
On 12/4/2019 at 8:42 PM, Atom said:

You can have the boolean seam result hang out in space. Animate the grid to track the bottom of the wave and animate the particle activation when you need to spray more particles.

whitewater_base.gif

ap_WaveDeformerTestQuickMask_edit2.hiplc

Mate! That wave6 vop! wow!

 

Edited by HowardM

Share this post


Link to post
Share on other sites

That is a modified version of Hernan's source file here,

 

  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×