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PhiiLL

Emitt RBD from particles

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Hello everyone,

I'm trying to emit RBD objects from particles but cannot get it to work. I've watched the tutorials from Tim van Helsdingen, Matteo Migliorini and Andrew Melnychukk, but I cannot get it right. I want to simulate banknotes flying in the air with some swirling and self-colliding.

Some tutorials use a bullet solver, the newest one a RBD solver. Both setups give me strange effects. Bullet does nothing and with the RBD solver my bank notes just explode up in the air. And some of my banknotes sometimes stop moving or disappear.

I've attached the two setups, maybe you can point me in the right direction.

Thank you very much :)

Emitt_to_RBD_Bullet_Solver.hipnc

Emitt_to_RBD_RBD_Solver.hipnc

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21 hours ago, Sepu said:

Use pop forces

houdini_SYtmubFR9p.png

b4RfPXjost.gif

Thank you very much!
How do I know when to use which force?

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