danvenn 0 Posted December 8, 2019 I've been playing around with the autorigger, which seems like it could be very useful. However, its set up in a way which likes to flip bones if you push the IK controls to the limit. For example, in a handmade rig if the foot control is dragged lower than the length of the leg, the toes will point downward nicely. Here I'm getting a nasty 180deg turn. What's the cause of this? Has anyone got any advice for preventing bone flips and pops? I don't really want to be adding pole vectors to the foot bone! Share this post Link to post Share on other sites