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typerhack

modeling a cell (beginner)

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Greetings,

I want to create a procedural shape like the one i am attaching to this thread. I cant seem to find the right process to achieve this. Would anybody please help and explain how to get this shape and form? any help would be appreciated.

52f3408f56dc55942b1ef745eb0f381c.jpg

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Hi Daniel,

that's a complex shape which will require a fair amount of RnD. But to get started you could delete the top of a spherified cube and deform it with noise. The finer surface structures would probably be done with displacement textures.

cell.jpg.02aa29e626f1d31aa8ec1bbbb32e4afd.jpg

cell.hipnc

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thanks for the response. I managed to get the shape in another way. I want to stretch a mesh (like fabric). would you mind give me some advice about where to start?

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On 12/22/2019 at 4:26 PM, Librarian said:

@typerhack in what way ? share Please:wub:

I can not share the file since it does not belong to me. but I'll share something similar soon. meanwhile, I used a sphere, then removed some polygons with blast node to get the base shape, after that using some noise with high amplitude and frequency then again removed some with blast node, converted it to and achieved the surface pattern. right now I am trying to inflate it.

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