Jump to content
Sign in to follow this  
anicg

cluster pieces in voronoifracture (H16) not in later versions

Recommended Posts

A new workflow has been introduced in H17.
Cluster pieces is now a separate sop.

You can find an example here.

Edited by flcc

Share this post


Link to post
Share on other sites

Thank you. It's not working. That one is dealing with interior detail. I need the functionality of the old "Delete Exterior Cluster Edges".

I've tried the new node but it's not working:

cluster2.JPG

Share this post


Link to post
Share on other sites
5 hours ago, anicg said:

I need the functionality of the old "Delete Exterior Cluster Edges".

What did it do? Can you give an example? Removing edges from exterior does not make sense.

Anyways groups ("outside" for exterior) are still there and you can use those to get what you want

Edited by JJ FX

Share this post


Link to post
Share on other sites

You could, for example, extract every piece in a loop, create a group with unshared edges, fuse, then create a second group which could do combine with the first one to isolate the offending edges. Then disolve

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env artist & Lighting & MattePainter & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

 

Share this post


Link to post
Share on other sites
Posted (edited)

thread contains VEX or nodes approach, take your pick.

Edited by Noobini

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×