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Vertical droplets problem in flip

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I am fairly new to flip sims in houdini, and I have been running into a problem using the flip part of the oceanFX setup. The problem occurs when I crank up the particle separation of the flip I seem to be getting more and more droplets that are shooting upwards at really high velocities. I have tried using both the blend and kill droplets functions on the solver, but that doesn't seem to solve the issue.

here is the link to the flipbook preview:



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