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How can I import velocity into DOP net?

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If 'v' exists on the incoming points, the flip object should pick that up automatically. So however you set 'v' in sops, should be what you see in dops. 

Otherwise, you can grab the 'v' and plug it in to the 'particle velocity' (inout 2) on the flip solver. 

pop wrangle. Inputs tab. Input1 = First context geometry. 

v@v = point(0, "v", @ptnum);

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