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I am trying to create a Ground collapse effect on tracked footage(tracked on 3dEqualizer) by projecting the ground texture on to my cube and then fracturing it. However, the texture from the projection is overlapping the effect even after it fractures so only the texture is visible in the scene. I'm a beginner when it comes to Houdini, sorry if its something simple that I have missed

Screenshot_2020-01-06_at_22_18_07.png

Screenshot 2020-01-06 at 22.16.03.png

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