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Ocean Source Initial Velocity with Collision ISSUE

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I have noticed something interesting which I don't understand, but maybe somebody out there does.

I created a Wave Tank shelf tool then a sphere and I hit the Deforming Object shelf on the sphere. Now I'm checking the OUT_INITIAL_VELOCITY node with PointsFromVolume and volumeTrail nodes. When I wire the collision geo into the collision input of the OceanSource node the velocity is become wierd as you can see, and it affects on the simulation in a bad way.

It's just shelf tool! I didn't make any changes. I use 17.0.


Is it normal or is it a bug or what is it? Is there anybody, who knows it?




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