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aeko

Particles w/ vel -> Vellum

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Trying to take particles being pushed/advected through a velocity field (vel attr) and then take them into vellum *JUST to push them apart using vellum pbd solving.

I can't get the particles to come in as they are animating using a simple Vellum Grains > Vellum Solver at the SOP level as it only solves on the initial creation frame.

So I also have a DOP setup with the Vellum Object and Vellum Source feeding into a Vellum Solver and then out. STILL not sure how to simply bring the particles in as they are animated and solve their positions (push them apart if intersecting) per frame.

Any ideas? (file attached)

vell.hiplc

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