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usd model variants from attribute

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Hi all
I've been looking at creating usd variants from the following, thinking on using this to create a model with variants from a piece of geometry that has a primitive attribute called "myattr" with 2 values (say half a sphere with myattr="left", and the other side called "right")

1- sopimport an object into LOPS with prim attributes.
2- create an add variant to existing primitive block
3- done

Any ideas on how to iterate through each of the primitive attribute values to create this variants? 
adding a hip file for reference, maybe someone can help

Thanks in advance!


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