AlSk 21 Posted January 21, 2020 (edited) Hi everyone, do you have an idea how to bake lights into volumes with attenuation. I've tried the Bake Volume SOP, but this one ignores attenuation. Two example rendering attached: Rendered (top) and baked (bottom). In both the light is on the same position. Edited January 22, 2020 by AlSk Share this post Link to post Share on other sites