squardis 2 Posted January 30, 2020 Hi ALL! Im a bit stuck. There are serveral ways to delete everything outside the camera view, like group by volume based on camera, uv texture based on camera view. But I cant figure out a way to use a method to send rays to all object facing the camera and delete everything thats has no first hit attribute. e.g. I have a autocad model and I dont even want all the inside objects that are not visible for that shot. Can someone lead me to some good starting point / hip / anything that can help? Thnx in advance Share this post Link to post Share on other sites
wuquecn 0 Posted February 2, 2020 https://server.9yuntu.com/doc/h3ZKK1Y9paTE9s8Fl3pnPJ In the version after houdini17, I found that with this option, the previous version may also have this option, but I didn't notice that I hope this is the effect you want Share this post Link to post Share on other sites
wuquecn 0 Posted February 2, 2020 Delete node normal option backface from select your camera Share this post Link to post Share on other sites