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wreath

Diffuse Filter (No Lighting info) pass is missing in the render

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Hey guys, I'm trying to do multi pass rendering but diffuse filter pass seems not working, I use "Surface Unlit Diffuse Color" component but its rendering dark. What i noticed is if I use the build in texture parameter in the principled material diffuse filter shows up and working but when i wire texture nodes to principled shader it doesnt work any tips?

I attached a scene which i have 2 individual spheres one with working shader the other one is the problematic one.

thanks!

diffuseprob.jpg

DiffuseFilterPass_Problem.hip

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