Joshuazt 0 Posted February 20, 2020 Hi Guys! I am having a issue with crowds. So in the simulation have setup I have set the velocity and heading to be random in the crowd source. Although there is a specific agent I wasn't to direct where to start walking. I am finding that this isnt possible if you have set the velocity and heading to random in the crowdsource. I have attached a file, apologies i have baked the agent into the file so its little larger then i would like. Any ideas would be greatly appreciated Thanks!! Josh CROWDDIRECTIONTEST.hip Share this post Link to post Share on other sites
Atom 1,468 Posted February 20, 2020 I generally set a companion @goal_P attribute on the agent. Then you can reference that goal location inside a popsteerseek to make an agent move in that direction. Share this post Link to post Share on other sites
Joshuazt 0 Posted February 20, 2020 That makes alot of sense, ill give that a go today. Thanks for the reply Atom ! Share this post Link to post Share on other sites