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Liquid Collides with a Second Liquid_Two Flip Interaction

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Greetings,
I'm working on a simulation, kinda a classic one, with Viscous Chocolate been poured on Yogurt. Basically a Viscous Liquid Collides with a more Viscous Liquid.

I did the Chocolate pouring and it looks really nice at first, now I need to replace the Ground plane with the Viscous Yogurt.
I had the idea of using Narrow Band for the Yogurt surface and using double viscosity than the chocolate.
But in my bad luck you can't Merge 2 Flip Solvers.

I've read that you can use 2 Flip Objects though, but how do I import the Narrow Band in one Flip object and the other Flip Object points at the Emitter from Volume Source ? 

Basically, how do you have 2 different Fluids(with different attributes), one imported as Volume Source and the other as Narrow Band?

Thanks in Regards

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