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bullet solver h18 problem

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I am trying to get the deforming attribute to work in the new sop level bullet solver.

I am simply writing this in a wrangle after my packed pieces and plugging it in.

i@deforming = 1;
i@active = 0;



When I hit play, my pieces start going crazy after frame 10. 

I tested this out in a normal dopnet and it works fine.

It seems like there is something going on with the sop level bullet solver that im missing. Has anyone had this issue?

I will attach my scene file for anyone that wants to take a look

Thank you


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shouldn't your timeshift be 1 ? right now it's doing jack.

but anyway, rbdbulletsolver SOP seems to be working for me....same as DOP

Indie 18.0.348

Edited by Noobini

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