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Blueprint Actors not using the actual point position

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Posted (edited)

I am currently working on an HDA, which allows me to place different objects on points using the "unreal_instance"-Attribute. Meshes and Particle Systems are placed at the right place. The problem starts with BP-Actors, they are placed without the world offset but rather at the 0/0/0 world position.
Any ideas on how to fix this issue ? 
kind regards,

Edit: it looks like it has an offset on the local X axis of around 1000 units.

Edited by Aiden

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