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Flickering on remeshed trace sop

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Hey guys,

anyone had any experience with flicker geo when trying to remesh a trace sop?  I'm tracing an animated cop network.  Then running it through divide with bricker polygons.  Whole thing works perfectly except for a few odd frames like here where holes inexplicably get ignored.


Also tried remesh before but it was causing tears in the final remesh in other areas.  So am guessing its something to do with trace?

Any ideas?


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