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garf

POPs Slide on surface

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Is there a way to control the 'slipperiness'  of particles on a surface when slide attribute = 1? The cling attribute only determines whether it's attached to the surface or not. I want almost a 'viscosity' equivalent.

I've tried boosting friction but I'm having no luck.

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surely POP fluid is a good starting point ? i mean...you got particles...and you got fluid viscosity...Bob's your father's brother ?

  • Haha 1

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Posted (edited)

I dont really want viscosity per-se - I just want the particles to not slip and slide over the surface but have more perceivable friction

Edited by garf
typo

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You should be able to group them by hit count, then uses a PopDrag on the group..?

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