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flcc

deform a mesh with pop forces and sopsolver in dop

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Posted (edited)

As like  some of you i've some time now :), I trying some methods to deform a mesh with pop forces.
I find some simple solutions but  for learning purpose I wanted to try it with a sopsolver in dop.
And yes, i'm definitively not comfortable with the sopsolver. I can't make it work.
I would be happy if someone can take a look.

Deform with particles.hipnc

Edited by flcc

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Strange extra manipulations.
All u need is just to set Emission type in popsource as All Geometry.

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I totally miss this one  :lol:
Thanks

But I'm still curious about the sop solver.

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If you drop down a popgrains node in line with you other particle nodes, you can gain a small measure of particle separation. This can get you a few more frames before the particle finally overlap and produce intersecting geometry.

pop_warp.gif

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