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caskal

Replacing remeshed geo in Vellum with original

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Hey guys,

I have a vellum setup in dops where I'm dropping gummies. So far, to replace vellum geo, I used a point deform, that worked when I had same mesh as input in vellum and point deform, but on Dops I'm emitting 1 gummie after 10 frames, so not sure how to approach this.

LKJElenU90.gif.29988ea431d19c019c97709484d0f35a.gif

I tried using this expression $FF%10==1 in the timeshift for the point deform, but isn't working since doesn't take all the other dop meshes. I also tried some stuff in a sop solver within Dops with no luck

Any tip to get a original uv mesh in this kind of setup will be super helpful

Thanks!

 

 

 

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someone had a nice solution using qLib somewhere...racking my brain now.

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Thanks @Noobini just checked the thread, installing qLib right now since seems to be much faster, thank you!!

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