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Primitive to particle Position

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Hello

Im new to Houdini and want to make a simulation driven animation. I made an emitter to emit only one particle witch movements are driven by wind and gravity nodes. Now my problem i want to set an primitive like an sphere to the point where the particle is (the particle drives the motion) and simulate smoke from the primitive

Could anyone help me out ?

Thanks

 

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ppl can spend time to mock up a file and help you but you should be polite and upload your file

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it sounds like you just need a copytopoints sop?

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