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Carve Line by UV Attribute (not parametric uvs)


MildlyRedBeard

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So based on petz file i could make a new version that was between 15 to 20 times faster than my old one. Combined with using the edge transport node for @curveu. And i was suprised on how mutch performance you gain from using "numbers" mode instead of "primitive" mode in the wrangle. Seems like multithreading doesnt kick in, even with 10.000 of them.

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5e94435751e54_oldcarve.png.8829f272b5f99ce00e045afdca2ad9b2.png

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