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Aiden

HDA Hard Crashing Unreal

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Hey,
I am working on a HDA that loops over an input mesh and loops over sockets and attaches the corresponding meshes to the sockets, in the next iteration of the loop, it should look at the sockets of the attached mesh and attach the corresponding meshes to it. 
The idea behind it is to have a gun assembly tool. Unfortunately, it crashes after the second iteration with an out of bounds error. Any idea what it causing the crash or on how to fix it, I guess it has something to do with the mesh sockets, but I can't really pin down the problem.
 

Problem.png

Test_SocketLoop.hdanc

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no idea whatsoever....however I noticed in your pointwrangle2, pscale was spelt as psacle

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oh...thanks will fix that one at least. :) 
The pscale was there, because meshes were scaled inside of Unreal even with the socket scale beeing 1. Was kind of intended as a test if the pscale or scale value isn't set correctly set.
 

Socket_Looping.hipnc

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