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badgerfx

Collision Geometry visible outside POP

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Hey guys,

I'm on 18.0.416 and when I add a collsion object to my pop and deactivate 'Display Geometry' it is in fact not displayed inside the pop.
But when I go out of the pop there it is in all its glory. Inside the context is no geo and it is not visible the node before the POP. Even when I then render it out the geo is in there...

How do I stop the geo to show up?

Thanks and cheers

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Okay, I managed to "hide" it. I used a Object Flow -> Delete.
Would that be the correct way?

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Sorry for spamming.
But I think I fixed it.
Delete kinda deleted it from the sim, so I just told the popnet to Object Merge just the popobject.
Houdini got me again.

I guess that is the right way to do?

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By default the sim imports all objects, even the collision objects. You can filter them using the carrot symbol to exclude them from SOP level import.

Try using: * ^groundplane1

If you have StaticObject nodes inside your network, use the exact name of that node instead of groundplane1.

Try: * ^my_collision_object_node_name

Edited by Atom
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