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complexity

Controlling fracture pieces

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So, I am very new to Houdini, by that I mean a few days new. I came from a blender background. I had a very specific effect/set of effects that i wanted to achieve when deciding to learn Houdini (Seen in the video). Despite only having been using Houdini I have developed a effect that is good, but not for all instances. I have created a very similar ground fracture using the following node system:image.png.0eef72616b5b91dd0661412f6d5b6ad1.png

This works for ground simulations, but it is not satisfactory for the fracture simulations found on the statues. Essentially I just want to be able to affect the fracture pieces encompassed in a bounding object, but keep all the other pieces in place (see 0:06 in the video). Quick capture of my current simulation below.

https://gyazo.com/e96f7a80027bc63dd3c6832c19b0e14f

 

 

Edited by complexity
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12 hours ago, logix1390 said:

Try using the point deform on your packed objects. 

Just tried it, seems to only deform the mesh as a whole instead of the individual pieces.

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1 hour ago, complexity said:

Just tried it, seems to only deform the mesh as a whole instead of the individual pieces.

Fiddled around with the assemble node and it seems to be working. Thank you!

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