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how to slowly stop emitting particles from object for flip!?

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Imagine you are slowly closing the water tap.  then the water will decrease slowly. right !!!.. with reducing its thickness. That is what i am looking for. 

Animating the activation key on the "volume source node" would stops, right way. but i don't want  that. Even animating the particle separation is killing the details of the shape.  i want it to slowly stops with some kinda details.

should i animate the scale of the object (which emits particle) or is there any other way to slow the emitting region or something.


any one can help me please!?

thanks in advance

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what about scaling down the emitter over time...AND also clip it (animate it) so that the emitter will eventually disappear altogether ?

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