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osmanertasdiken

Particle sim velocity problem

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Hi, I'm trying to scatter points onto a ripple sim grid and slide them on the surface with velocity attribute. But points are only getting affected on the first frame and not continuously. I attached the simplified setup to demonstrate the issue, any help would be much appreciated!

OdForceParticleSim.hipnc

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Posted (edited)

I'm not sure what your exact goal is, but here is an attempt at dragging particles along with the moving shape element.

pull_along_points.gif

ap_OdForceParticleSim.hipnc

Edited by Atom

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17 hours ago, Atom said:

I'm not sure what your exact goal is, but here is an attempt at dragging particles along with the moving shape element.

pull_along_points.gif

ap_OdForceParticleSim.hipnc

Thanks for your reply, sorry I didn't make it clear enough,  I'm actually trying to add debris and bubbles on a ripple grid surface and interact them with ripples. So I need to move the existing scattered points with velocity attribute without emitting any new points. From the attached gif you can see it's not interacting much at the moment with the debris.

RippleDebris.gif

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