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Organic magical shapes?

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I am trying to create an organic animation like the images and youtube link attached, but I am not sure how to create these organic shapes? I am not talking about the smoke sim, I am talking about "head" or the "first" part of the animation (see attached images, yellow arrows), the problem is that these parts have no uniform shapes, sometimes they look particles, sometimes like triangles, sometimes like wispy smoke! Note: parts with green arrows look more like particles which is easy...

Any idea would be really appreciated :)






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just an update if someone is interested, I am still testing though. In summary, I created velocity fields (e.g. directional + curl noise) and advected particles using the velocity field, convert particles to fog --> this got some organic shapes. I will keep testing but the start looks promising... 

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