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jyh126

MAGICAL FX RENDER TIP

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Hi guys,

I 'd like to make magical effects like photo below.

I haven't got a clue how to render that effects. Volume render doesn't have thin detail and Particle render with motion blur looks too particle not volume. I mean it doesn't look natural.

Could your recommend me some tips or way? 

Thanks in advance :)

 

 

Senna Shadow’s Embrace  Champion Animated Trailer - League of Legends.mp4_20200514_180138.760.jpg

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Hi,

In these scenarios combining both particles and volumes work really well.

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1 hour ago, animatrix said:

Hi,

In these scenarios combining both particles and volumes work really well.

You mean, render both of them and combine in composition?

or make volume with particle?

The more I think, that is made with volume.

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2 hours ago, jyh126 said:

You mean, render both of them and combine in composition?

or make volume with particle?

The more I think, that is made with volume.

Yes render both and merge them in comp :)

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Posted (edited)

Advect a bunch of particles with volume and apply additive shader on it. Play with gamma(down) and gain(up) in comp. Done. I'm pretty sure this effect was made this way. :)

 

Also you can noise an attribute on the particle source and use this as life so it can help you bring out more detail.

If you need a layer with alpha as well you can just divide age and life with a ramp.

Edited by bilicsko

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18 hours ago, animatrix said:

Yes render both and merge them in comp :)

Thanks so much!

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16 hours ago, bilicsko said:

Advect a bunch of particles with volume and apply additive shader on it. Play with gamma(down) and gain(up) in comp. Done. I'm pretty sure this effect was made this way. :)

 

Also you can noise an attribute on the particle source and use this as life so it can help you bring out more detail.

If you need a layer with alpha as well you can just divide age and life with a ramp.

Thanks Tóth!

I made it with volume render but your comp tip was very helpful!

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Posted (edited)

Here is my solution :

First, Simulate volume.

And advect a bunch of particles by volume. 

And convert particles to volume and render.

For the last, do compositing with gain and gamma.

 

I can't upload my images because it is in process but it works.

 

Edited by jyh126

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