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HopperAE

Constraints rigids and vellum

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Hey, I have a brain scratcher that I need help with.

 

I have animated a jacket with vellum using cloth constraints and then cached it out. 

Now I have the toggles and zipper to add I can use vellum as it doesn't do anything with hard bodies so how can I constraint them to the geo? 

Any help would be great! 

 

Thanks 

Andy 

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so if there's no need for RBD, you could have stitched/welded/glued/attached to the jacket itself in the one vellum sim ?

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Yes,

but it would not be rigid? 

 

thanks 

Andy 

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here's a pretty old proof of concept, sure your geos might be much more organic than a simple sphere...but it's something to fake RBD + vellum

 

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